The archaeology of the late 20th and 21st centuries supplements traditional landscapes, sites, and artifacts with those that are digital. People increasingly inhabit digital places, investing time and money into spaces accessed only through screens. People and corporations continue to create these digital built environments and their supporting, physical architecture at an astonishing rate for a rich diversity of purposes. This series aims to answer the questions of what the heritage of digital things and places looks like and how it can be understood archaeologically.
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Berghahn Digital Archaeology supports the transparent accessibility of any code or program used and/or incorporated in the digital projects found on this site. To view, download, or suggest updates for items related to any of our projects, please visit our GitHub page and repositories.
Most Recent Projects
About > The Series
Digital Archaeology: Documenting the Anthropocene
Reverse Engineering a Digital Artifact
John AycockPublished: 2023
An Enchantment of Digital Archaeology
Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence
Shawn GrahamPublished: 2020