Creating digital archaeological artifacts, and the supplemental objects that define their movement, increasingly asks for accelerating technological relationships between the tools and approaches standard to the practice of archaeology. As the mediums for expressing these intersections augment the field’s growth, Berghahn Digital Archaeology seeks to explore and encourage interaction with digital realms as a method of reading the technological landscape within and surrounding artifacts, digital infrastructure, archaeological communication, and new media.
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Berghahn Digital Archaeology supports the transparent accessibility of any code or program used and/or incorporated in the digital projects found on this site. To view, download, or suggest updates for items related to any of our projects, please visit our GitHub page and repositories.
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Latest from the Blog
An Enchantment of Digital Archaeology - A Visual Introduction
Aptly using sonic and visual digital tools to introduce An Enchantment of Digital Archaeology, Shawn Graham invites us to take part in what he has dubbed a “practical digital necromancy.” From the video: This is a video about digital archaeology. It’s to support my new book, An Enchantment of Digital Archaeology. One thing that I’d […] Read more...
Andrew Reinhard | Digital Archaeology: Documenting the Anthropocene
Berghahn Books has launched its new series of titles, Digital Archaeology: Documenting the Anthropocene, with Dr. Shawn Graham’s book, An Enchantment of Digital Archaeology: Raising the Dead with Agent Based Models, Archaeogaming, and Artificial Intelligence. Archaeologists primarily focus on material evidence of human activity and increasingly rely on digital technology to assist in that research. […] Read more...
Andrew Reinhard | Portable, Digital Heritage and Memories of Place
September 12 marks the 22nd annual National Video Games Day, a day with hazy origins. When I think about time and video games, a few things come to mind: anniversaries of course, release dates, retirement dates. I found myself wondering: what commercial games premiered in September 1997, the first official #VideoGamesDay (which was the first year I could start buying games for myself with discretionary income)? Read more...
Digital Archaeology: Documenting the Anthropocene
Reverse Engineering a Digital Artifact
John AycockPublished: 2023
An Enchantment of Digital Archaeology
Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence
Shawn GrahamPublished: 2020